image by Tomas Sobol

high quality,
photorealistic &
production ready
3D models & 3D scans

models

scans

textures and materials

more than just 3D assets

all assets are fully render ready, no
need to tweak or configure manually

simply drag & drop assets onto the
scene

high quality, quad, UV unwrapped,
clean & optimized topology

assets are constantly maintained
and updated

all assets have textures and
materials included

fully compatible with 3ds Max, V-Ray,
Corona, FStorm and more

growing library

our team of artists adds assets on a weekly basis, they
include hand modeled and scanned assets

Want to include your assets in our library? Shoot us a message.

app and plugins

browse & manage assets through our app, easily integrate
with 3ds Max and automate shader creation

  • Discounted price during the launch period July 4th – December 31st 2019

  • Full intergration with 3ds Max and V-Ray, Corona, Scanline, Arnold

  • Access to the entire asset library

  • Automatic availability of all newly added assets

  • Access to all features (asset updates,software updates)

  • Access to deals from the partners network

  • 2 seats (two users)

  • Priority support

  • Commercial use

  • Annual plan (no monthly option)

$299
annually

GET STARTED

register without commitment and test the
app using the selection of our free assets

  • Purchase a credit pack whenever needed – “pay as you go”

  • Get 25 or 50 credits (they don’t expire)

  • Use the credits to purchase individual assets

  • Full intergration with 3ds Max and V-Ray, Corona, Scanline, Arnold

  • Access to purchased assets only

  • Single person use (1 seat)

  • Commercial use

credit pack #1

$25
single payment

credit pack #2

$50
single payment

GET STARTED

register without commitment and test the
app using the selection of our free assets

Not ready to purchase now or you’re unsure it’s right for you?

get on our list to get updates about the product

Who can benefit from 3D Bee?

freelancers with a growing client base

artists who’d rather focus on other aspects of production rather than modeling

anyone with a need for professionally crafted 3d models

small studios that want to produce more work with less time and a small team

Timeline

July August September October November End of 2019

Projected number

200 300 500 700 900 1,100

Assets type

+ models,
+ scans,
+ food,
+ desserts
+ models,
+ scans,
+ natural elements,
+ interior plants
+ models,
+ scans,
+ trees
+ models,
+ scans,
+ trees
+ models,
+ scans,
+ fabrics,
+ holiday themed
+ models,
+ scans,
+ textures
+ exterior assets

our app works with


2017, 2018, 2019 support
as working beta

coming soon

and more on the way!

solutions we’re offering

full integration with the 3D application to replace the workflow of downloading and importing assets manually

automating material set up for your render engine

achieving photorealism through exceptional quality of models and materials

making asset management and layout tasks accessible, simple & easy

standardizing models (topology, UVs, scale, resolution)

creating flexible and cost efficient subscription models

fair pricing

customer support that is always available and ready to help

a glimpse into our team and production

Ah, that warm feeling you get when you’re about to launch a render of your architectural visualization, fully assured that you’ll make the deadline, with hours to spare. Maybe you’ll treat yourself to a nice cold beer with your mates, or watch the next episode of that awesome series you’ve been wanting to invest in. Sounds nice, doesn’t it? Except we all know we might as well be dreaming, because the odds of a 3d job panning out that way are abysmal. But what if you could shave time off of a big bottleneck in your pipeline, and focus on designing the big picture instead of every individual element in your scene? That’s where we come in. Our service allows you to audition different 3d assets that are a must in most archviz projects, without having to hand model them yourself! On top of that, you can lay them out in your scene without a fuss AND have all of their textures connected to materials from your favorite render engine, off the bat! And this is just the beginning!

Enjoy a few Bee-hind the scenes photos from our growing Hive 🙂 – oh, and remember, next time you’ve got an impossible deadline to beat, bee cool! We’re here. 🐝 😎

our bee-ming team

3D Scanner Operator

Michal is a 3D point cloud transformer. A Photogrammetry & Photometry expert that can scan anything that doesn’t show his reflection- one has to have some rules to keep the soul safe.

When not scanning, he enjoys spending time in his second house in the mountains, but his usual weekends leave him with 1000 photos from there and he dumps them on the scanning software first thing Monday morning to generate yet another mesh.

3D Scanner Operator

Robert is the scanning team’s lead. Thanks to his attention to details and precision-oriented thinking nothing gets lost here, both space-wise and time-wise. Thanks to him, processes and objects know where they belong, and the perfect point clouds are passed to the next stages of manufacturing the final scan assets.

A big fan of moto sports, he loves to spend time beating old records on roads of Nürburgring and other virtual places.

Founder

Tomek The Eagle Eye. Tries to make sure that everything is working correctly from a bird’s eye view, making sure that the team never loses the big picture. Like an owl, he likes to spend whole nights up reading books about all sorts of exciting stuff and even an occasional novel.

3D Modeler

Tomasz is a scanning man-machine: His professional nickname – the cleaner. He has 15 years of experience in modelling and texturing 3D objects. It is his job to kill the triangles, replace them with quads and cover the resulting mesh with a UV map blanket. His tools of choice are Modo and ZBrush.

His interests span from painting, sculpting and film to digital photography, and anything art related.

Frontend Developer

Herald is a digital nomad who loves web and game development, gaming and hiking. Initially a game developer, he’s now honing his skills in developing websites with a touch of HTML, CSS, PHP and jQuery.

He builds the style, layout, look and various functions of the website. Building the 3DBee website and keeping it in check is his job, and he does it under a tree with a cold breeze, who doesn’t love that?

Rendering Specialist and Content Creator

During his time at uni, Tomasz started working with 3d and arch-viz, at first learning everything on-the-run and on his own. Eventually, it led him to work for a few years as an architect / lead 3d artist in a small architectural studio. He also worked as a freelance 3d artist doing multiple projects for international clients mainly in the architecture and industrial design industries. More often than not, he had to go through the entire 3dbee pipeline, taking a project from modeling, texturing, lighting, material creation, rendering to post-production. 3ds Max and Corona are his main tools of choice.

While Tomasz always tries to apply a creative approach to everyday life, on a daily basis he usually just enjoys taking long walks with his dog or getting out to the mountains for hiking trips.

Product Manager

Pawel is a 3D artist at heart, with brains for coding and problem solving. He is a veteran in the 3D field. He’s a generalist with over a decade of professional experience under his belt. He is well versed in modeling, lighting, rendering and compositing, and his 3D weapon of choice is 3ds Max. He likes to combine the 3D skills with his passion for music and to find ways to turn those two worlds into magical experiences through sound mixing and video editing.

When not nerding out on new technologies and building virtual worlds, Pawel enjoys bike rides and binge watching shows on Netflix.

Lead Engineer

Milosz believes he can solve any problem with code. And why wouldn’t he. He’s been coding since he was a 12 year old kid. Over the years he’s picked up C++, Java, PHP, HTML, and SQL. Basically he lives and thrives on the backend of things but he considers himself a full stack developer.

Milosz is still in uni studying software engineering while spending every moment he has building 3D Bee. Milosz loves consuming YouTube content related to mathemathics and physics. Typical for any tech head.

When not coding, he takes pleasure in taking walks outside and “relaxing” to good drum and bass music.

3D Modeler

Jacek is skilled in a wide variety of 3D disciplines but specializes in creating photoreal models.

He’s got great modeling skills (both high and low poly), makes excellent use of V-Ray materials, and creating photoreal PBR materials using Substance Painter.

When he’s not absolutely killing it in the 3d modeling biz, he enjoys mountain biking and photography.

3D Modeler

Amiel is a 3D artist working on 3DBee’s asset library. He has been working with them and honing his skills since 2018 but has been 3D modeling since 2017.

Despite his nerdy looks, he has been training in Mixed Martial Arts for years and is currently practicing Brazilian Jiu-Jitsu. He also has an affinity for all things high in protein

Product Manager

Lucas likes organizing things and making sure tasks move forward efficiently. He’s a perfectionist and someone who deeply cares about little details (all too much sometimes). He brings the team together and ensures the project’s goals are met in a timely manner. He has a good eye for aesthetics which often comes handy when tweaking UI and UX of the product. His passion for designing and creating clearly shines through in the products he helps build. Lucas has unlimited reserves of energy and some say it’s because of all that running he does.

Project Manager: Modeling

Marco is a CG aficionado with experience in 3d modeling, texturing, lighting and rendering. He enjoys a variety of diversions which include playing musical instruments, painting and throwing sharp objects at chunks of wood. He helps in creating resources and coordinating 3dbee.IT’s Modeling Team and heavily contributes to the efforts of the Marketing Team.

3d modeler

Gezel is a 3d modeler with an enthusiasm for shapes. She currently helps grow the library with furniture models of various types. She’s an artist at heart and loves to draw anime expressions, sculpting, writing and making music. She also loves to watch movies on her free time.

Lighting Artist and Content Creator

As a CG artist, Barbara wears a lot of hats: she’s a designer, a modeler, a sculptor, and a tech problem solver. Architecture background gives her confidence in interior/exterior visualization, but she also loves working in visual effects, animation as well as the games industry. She’s known to pay attention to details in her artworks, which now helps her to bring out the best in 3DBee content.

When not in the CG world, she’s insatiably curious about the real one: loves paragliding, dancing, and above all, simply reading books.

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